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ZOMBIES have landed in DTK clan

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Re: ZOMBIES have landed in DTK clan

Post by Ghost on Fri Dec 09, 2011 11:15 pm

pat i also havent been on the forum for a long time either so when the maps were added i did not no (so i am nit blind as you clim just not up to date with what is going on)

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Re: ZOMBIES have landed in DTK clan

Post by Rose on Sat Dec 10, 2011 8:32 am

Well, after extensive testing last night, yawn, it appears that the new additions to DC and BC will stop the camping on the rocks and that pesky ledge.

Just to try and clear up Eric's confusion, the rocks in the larger maps do move between games when you play on line. They change their angle of rotation from one game to another. This means that they sometimes appear higher than it other times. It's a feature of those maps.

The moving of the ammo appears to have worked in BG as I noticed a lot of players end up on the hill at the red base end and then start to run out forcing them to move !

I have also added Chiron to the server and despite several games in there I was still totally lost.


Any complaints, comments, requests or even praise, lol, please feel free to post them.

cheers

Rose
XxxxX


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Re: ZOMBIES have landed in DTK clan

Post by Ghost on Sat Dec 10, 2011 10:41 am

well Gemma it ws only a suggestion because the portals etc are hard to get your head around + there is a major camping spot behind one of the portals so if u dnt like it thats fine
TYVM our top class modder

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Re: ZOMBIES have landed in DTK clan

Post by Atomis on Sat Dec 10, 2011 12:27 pm

Ok Gemma, for me, I think all maps are good now, maybe the hill on blood gulch still a good place to make camping because pistol and nade are on it.



About Chiron, just need to learn the map and remember where all teleports going.

I know it perfectly because I have playing race game on it many time Twisted Evil Very Happy .

Pat


P.S : I have think about Infinity and timberland and I have one idea. call me on x fire Wink

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Re: ZOMBIES have landed in DTK clan

Post by Rose on Sat Dec 10, 2011 9:41 pm

Do you mean the hill near to the red base with the pistol on it pat ?

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Re: ZOMBIES have landed in DTK clan

Post by Igneon on Sun Dec 11, 2011 12:58 pm

About the hill change in Danger Cayon , I know they do change just like the one in the corner on your right hand going to the middle, and in death Island in tunnel, but this hill we talked about, I never saw it like that and, when you jump on it 4-5 times you die.
Got to say I,m glad the maps are noob/bum^^/camperproof.
Nice adjustment of portals too on the Zombi Chill out map.



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Re: ZOMBIES have landed in DTK clan

Post by Atomis on Sun Dec 11, 2011 3:51 pm

Rose wrote:Do you mean the hill near to the red base with the pistol on it pat ?




Yeah, the hill is near to the red base but not behind it, on the left when you are front of the green teleport .



Picture is better than words Twisted Evil Wink Very Happy


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Re: ZOMBIES have landed in DTK clan

Post by Rose on Sun Dec 11, 2011 4:17 pm

It shall be removed

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Re: ZOMBIES have landed in DTK clan

Post by Rose on Tue Dec 13, 2011 8:48 pm

Some maps have been updated

BG has had the pistol removed and ports placed on the tree

Ports added to putput

Ammo removed from the red (human) base on gephy


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Re: ZOMBIES have landed in DTK clan

Post by Rose on Sun Jan 08, 2012 8:13 pm

Hopefully map voting has now been enabled and is working fine !

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Re: ZOMBIES have landed in DTK clan

Post by Rose on Mon Jan 09, 2012 6:58 pm

Especially for pat. Prisoner has been rebuilt in order to eliminate the weird graphics effects.

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Re: ZOMBIES have landed in DTK clan

Post by Atomis on Mon Jan 09, 2012 8:28 pm

Lol Ty Gemma, for this act, you will get a martian kiss in this server ^^ Twisted Evil Very Happy

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Re: ZOMBIES have landed in DTK clan

Post by holycow on Wed Jan 11, 2012 12:42 pm

Hi Gemma!

Thanks for all your hard work on this server and its maps.

Just a suggestion.
Is it possible that the Bot / Drone is not selected as the initial zombiee
It really kills the server if there is no admin in game at that time as it makes the game a nonsense. I know its there to attract players, but its sending them away too. Hmmm could it select two zombies if there are 3 playes?

Mark



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Re: ZOMBIES have landed in DTK clan

Post by Rose on Fri Jan 13, 2012 3:27 pm

I know Mark

I wish there was some way to make this happen but it's beyond me !!

I have added Icefields now too !!!

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Re: ZOMBIES have landed in DTK clan

Post by Rose on Wed Jan 18, 2012 5:23 pm

I am still trying to work out the scripts that Phasor uses but I am begining to think that it is beyond me.

I have now added a slightly modded Sidewinder. The spawn points and weapons have been moved round and the RCON still works (took a lot of work !!)

Enjoy !

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